TRAINING PEOPLE WANT

Serious Training.
Built to Play
.

Game-based 3D training and simulations delivered through web and mixed reality.

Trusted by leading institutions

Trusted by leading institutions

Trusted by leading institutions

Trusted by leading institutions

One experience
for Web and XR.

One experience
for Web and XR.

• Immersive learning on Meta Quest 3
• Browser access with no headset required
• Available wherever your team is connected
  • Workforce Readiness

  • Call Center Operations

  • Emergency Response

  • Protective Services

THE STORY

Over the years, we have tested the boundaries of what is possible with mixed reality, refined our approach, and uncovered what matters most to our customers.

Facility Familiarization

We began by helping staff and responding agencies build familiarity with important facilities before exercises or real events. Digital replicas gave teams repeatable access to layouts, routes and landmarks while physical sites continued serving their communities and everyday operational priorities.

A US public library used its replica for facility onboarding. Police could use School environments to review evacuation routes and support planning. These projects established how recognizable places could become training settings for more complex operational scenarios.

Scenario-based Training

Building on those replicas, we created training scenarios within new environments. At a zoo, learners used a tabletop model to practice incident-command roles. State police dispatchers trained through pursuit and fatal multi-vehicle collision scenarios built around recognizable state landmarks and routes.

Prototype feedback from the state police training showed that 90% of participants praised its visual realism, while 70% found the format more engaging than classroom or slide-based training. Their input guided the next stage: adding detailed objects, hazards and decisions.

Interactive Simulations

The next stage moved from observing events to working directly with their details. Learners identified important objects, recognized hazards, checked controls and examined individual components, connecting close observation with the decisions and actions expected during a realistic, complex workplace simulation.

Fire extinguisher components are one example among the equipment, controls and environmental items that training can cover. Developing these practical interactions prepared the next step in our product: making detailed, hands-on simulations available through both the web and mixed reality.

Adoption and Assess

Today, one application delivers the same training through the web or mixed reality. Learners begin with a tabletop overview, then enter the environment at full scale to inspect and use objects themselves, connecting the whole situation with practical, hands-on experience.

Organizations can choose the training format that suits their learners, facilities and resources while keeping the training experience consistent. This flexibility supports participation, simpler adoption and repeatable practice, completing the progression from learning a place to acting confidently within it.

THE STORY

Over the years, we have tested the boundaries of what is possible with mixed reality, refined our approach, and uncovered what matters most to our customers.

Facility Familiarization

We began by helping staff and responding agencies build familiarity with important facilities before exercises or real events. Digital replicas gave teams repeatable access to layouts, routes and landmarks while physical sites continued serving their communities and everyday operational priorities.

A US public library used its replica for facility onboarding. Police could use School environments to review evacuation routes and support planning. These projects established how recognizable places could become training settings for more complex operational scenarios.

Scenario-based Training

Building on those replicas, we created training scenarios within new environments. At a zoo, learners used a tabletop model to practice incident-command roles. State police dispatchers trained through pursuit and fatal multi-vehicle collision scenarios built around recognizable state landmarks and routes.

Prototype feedback from the state police training showed that 90% of participants praised its visual realism, while 70% found the format more engaging than classroom or slide-based training. Their input guided the next stage: adding detailed objects, hazards and decisions.

Interactive Simulations

The next stage moved from observing events to working directly with their details. Learners identified important objects, recognized hazards, checked controls and examined individual components, connecting close observation with the decisions and actions expected during a realistic, complex workplace simulation.

Fire extinguisher components are one example among the equipment, controls and environmental items that training can cover. Developing these practical interactions prepared the next step in our product: making detailed, hands-on simulations available through both the web and mixed reality.

Adoption and Assess

Today, one application delivers the same training through the web or mixed reality. Learners begin with a tabletop overview, then enter the environment at full scale to inspect and use objects themselves, connecting the whole situation with practical, hands-on experience.

Organizations can choose the training format that suits their learners, facilities and resources while keeping the training experience consistent. This flexibility supports participation, simpler adoption and repeatable practice, completing the progression from learning a place to acting confidently within it.

THE STORY

Over the years, we have tested the boundaries of what is possible with mixed reality, refined our approach, and uncovered what matters most to our customers.

Facility Familiarization

We began by helping staff and responding agencies build familiarity with important facilities before exercises or real events. Digital replicas gave teams repeatable access to layouts, routes and landmarks while physical sites continued serving their communities and everyday operational priorities.

A US public library used its replica for facility onboarding. Police could use School environments to review evacuation routes and support planning. These projects established how recognizable places could become training settings for more complex operational scenarios.

Scenario-based Training

Building on those replicas, we created training scenarios within new environments. At a zoo, learners used a tabletop model to practice incident-command roles. State police dispatchers trained through pursuit and fatal multi-vehicle collision scenarios built around recognizable state landmarks and routes.

Prototype feedback from the state police training showed that 90% of participants praised its visual realism, while 70% found the format more engaging than classroom or slide-based training. Their input guided the next stage: adding detailed objects, hazards and decisions.

Interactive Simulations

The next stage moved from observing events to working directly with their details. Learners identified important objects, recognized hazards, checked controls and examined individual components, connecting close observation with the decisions and actions expected during a realistic, complex workplace simulation.

Fire extinguisher components are one example among the equipment, controls and environmental items that training can cover. Developing these practical interactions prepared the next step in our product: making detailed, hands-on simulations available through both the web and mixed reality.

Adoption and Assess

Today, one application delivers the same training through the web or mixed reality. Learners begin with a tabletop overview, then enter the environment at full scale to inspect and use objects themselves, connecting the whole situation with practical, hands-on experience.

Organizations can choose the training format that suits their learners, facilities and resources while keeping the training experience consistent. This flexibility supports participation, simpler adoption and repeatable practice, completing the progression from learning a place to acting confidently within it.

THE STORY

Over the years, we have tested the boundaries of what is possible with mixed reality, refined our approach, and uncovered what matters most to our customers.

Facility Familiarization

We began by helping staff and responding agencies build familiarity with important facilities before exercises or real events. Digital replicas gave teams repeatable access to layouts, routes and landmarks while physical sites continued serving their communities and everyday operational priorities.

A US public library used its replica for facility onboarding. Police could use School environments to review evacuation routes and support planning. These projects established how recognizable places could become training settings for more complex operational scenarios.

Scenario-based Training

Building on those replicas, we created training scenarios within new environments. At a zoo, learners used a tabletop model to practice incident-command roles. State police dispatchers trained through pursuit and fatal multi-vehicle collision scenarios built around recognizable state landmarks and routes.

Prototype feedback from the state police training showed that 90% of participants praised its visual realism, while 70% found the format more engaging than classroom or slide-based training. Their input guided the next stage: adding detailed objects, hazards and decisions.

Interactive Simulations

The next stage moved from observing events to working directly with their details. Learners identified important objects, recognized hazards, checked controls and examined individual components, connecting close observation with the decisions and actions expected during a realistic, complex workplace simulation.

Fire extinguisher components are one example among the equipment, controls and environmental items that training can cover. Developing these practical interactions prepared the next step in our product: making detailed, hands-on simulations available through both the web and mixed reality.

Adoption and Assess

Today, one application delivers the same training through the web or mixed reality. Learners begin with a tabletop overview, then enter the environment at full scale to inspect and use objects themselves, connecting the whole situation with practical, hands-on experience.

Organizations can choose the training format that suits their learners, facilities and resources while keeping the training experience consistent. This flexibility supports participation, simpler adoption and repeatable practice, completing the progression from learning a place to acting confidently within it.

Train for the moments that matter

Game-based and immersive training can strengthen knowledge, confidence and readiness before teams face real-world consequences.

  • 20% higher confidence

    Simulation-game trainees reported higher post-training self-efficacy than comparison groups across a 65-study analysis.

  • 0.59 behaviour advantage

    XR outperformed traditional construction-safety training on measured safety behaviour after publication-bias adjustment.

  • 14% stronger task knowledge

    Simulation-game trainees achieved higher procedural-knowledge scores than comparison groups across the same analysis.

  • 0.43 skills advantage

    XR outperformed traditional construction-safety training on measured operational skills after publication-bias adjustment.

  • 9% better retention

    Simulation-game trainees retained more knowledge than comparison groups across the same analysis.

  • 0.64 learning advantage

    Across 13 comparisons, XR safety training produced stronger knowledge acquisition than traditional methods.

Train for the moments that matter

Game-based and immersive training can strengthen knowledge, confidence and readiness before teams face real-world consequences.

  • 20% higher confidence

    Simulation-game trainees reported higher post-training self-efficacy than comparison groups across a 65-study analysis.

  • 0.59 behaviour advantage

    XR outperformed traditional construction-safety training on measured safety behaviour after publication-bias adjustment.

  • 14% stronger task knowledge

    Simulation-game trainees achieved higher procedural-knowledge scores than comparison groups across the same analysis.

  • 0.43 skills advantage

    XR outperformed traditional construction-safety training on measured operational skills after publication-bias adjustment.

  • 9% better retention

    Simulation-game trainees retained more knowledge than comparison groups across the same analysis.

  • 0.64 learning advantage

    Across 13 comparisons, XR safety training produced stronger knowledge acquisition than traditional methods.

Train for the moments that matter

Game-based and immersive training can strengthen knowledge, confidence and readiness before teams face real-world consequences.

  • 20% higher confidence

    Simulation-game trainees reported higher post-training self-efficacy than comparison groups across a 65-study analysis.

  • 0.59 behaviour advantage

    XR outperformed traditional construction-safety training on measured safety behaviour after publication-bias adjustment.

  • 14% stronger task knowledge

    Simulation-game trainees achieved higher procedural-knowledge scores than comparison groups across the same analysis.

  • 0.43 skills advantage

    XR outperformed traditional construction-safety training on measured operational skills after publication-bias adjustment.

  • 9% better retention

    Simulation-game trainees retained more knowledge than comparison groups across the same analysis.

  • 0.64 learning advantage

    Across 13 comparisons, XR safety training produced stronger knowledge acquisition than traditional methods.

Train for the moments that matter

Game-based and immersive training can strengthen knowledge, confidence and readiness before teams face real-world consequences.

  • 20% higher confidence

    Simulation-game trainees reported higher post-training self-efficacy than comparison groups across a 65-study analysis.

  • 0.59 behaviour advantage

    XR outperformed traditional construction-safety training on measured safety behaviour after publication-bias adjustment.

  • 14% stronger task knowledge

    Simulation-game trainees achieved higher procedural-knowledge scores than comparison groups across the same analysis.

  • 0.43 skills advantage

    XR outperformed traditional construction-safety training on measured operational skills after publication-bias adjustment.

  • 9% better retention

    Simulation-game trainees retained more knowledge than comparison groups across the same analysis.

  • 0.64 learning advantage

    Across 13 comparisons, XR safety training produced stronger knowledge acquisition than traditional methods.